Reclamation - Amarr posted by titoironman, April 26, 2016, 6:33

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, All Frigates 
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disruptor

Direct warp into Deadspace. No Gate


Initial Group

Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in

10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble
10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
7 x Battleships (Imperial Templar Martyr) orbits at 49km
1 x Tower Sentry Amarr III
3 x Amarr Energy Neutralizer Sentry III Trigger

Timed Spawns
Spawns that appear over time, one at a time, in this order

3 x Tower Sentry Amarr IIIs
4-6 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disruptor

Neutralizer Spawns
Just shooting each Neutralizer will spawn a total of

4-6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, NOS

Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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