Mass Drivers posted by titoironman, April 25, 2016, 7:07

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, tasis Tower, All Frigates 
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus
Extras: Energy Neutralizer Sentries, NOS, Tracking Disruptor

Gate Pocket

Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.

Pocket 1

The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.

Initial Group, Ships 35-60km away, all aggro immediately:

6 x Frigates (Divine Imperial Paladin/Valok/Napat*) Web/Scramble, *30% Tracking Disruptor, (*Trigger 1)
4 x Cruisers (Divine Imperial Justicar/Champion) orbits at 14k/32k
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22k
9 x Battleships (Imperial Templar Dominator/Judgment/Diviner*/Martyr^^) *NOS, (^^Trigger 2)
1 x Amarr Heavy Missile Battery
3 x Amarr Cruise Missile Battery
1 x Amarr Stasis Tower
2 x Amarr Energy Neutralizer Sentry II
1 x Amarr Energy Neutralizer Sentry III

Spawn 1a
3 x Battlecruisers (Imperial Templar Seer) orbits at 22k, NOS, 8% Tracking Disruptor (Trigger 1b)

Spawn 1b
4 x Battlecruisers (Imperial Templar Justicar) orbits at 10k, (Trigger 1c)

Spawn 1c
4 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) orbits at 22k/10k

Spawn 2a
5 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17k/49k, (Trigger 2b)

Spawn 2b
5 x Battleships (Imperial Templar Torah/Ultara) orbits at 44k/49k

Use a Passive Tank or plan a capacitor that receives an extra 80 units/sec.
Neutralizer Sentries re-target if you reach 100km but rarely hit past that.
Lower gates land you slightly farther from the Initial Group’s center than the upper gates.
Maximum damage dealing of all ships in initial group 2356 hp/s (EM: 57%, TH: 43%).

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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