Location Location, Part 1 of 5 posted by titoironman, April 25, 2016, 6:59

Part 1 of 5, (Part 2 of 5 called: "The Hard Way")

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, All Frigates 
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters, but recommend more DPS
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disruptor

Acceleration Gate into Deadspace

Single Pocket

Initial Group

Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead an Amarr Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In.

3 x Frigates (Divine Imperial Bahir) orbits at 10km, Web/Scramble, 25% Tracking Disruptor, Trigger 1
3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
12 x Battleships (Imperial Templar Dominator*/Torah/Martyr^^) orbits of 17-49km, *Trigger 2, ^^Trigger 3
5 x Amarr Cruise Missile Batteries - Each is a Trigger
1 x Amarr Stasis Tower
3 x Amarr Energy Neutralizer Sentry IIIs

Spawn 1
3 x Frigates (Divine Imperial Imran) orbits at 4km, Web/Scramble

Spawn 2
2 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km

Spawn 3
3 x Battleships (Imperial Templar Martyr) orbits at 49km

Each Missile Battery is a Trigger
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed


Battery 1 (Top) - Spawns:
5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49km

Battery 2 (Left) - Spawns:
3 x Battleships (Imperial Templar Judgment) orbits at 49km, Trigger

Spawn 2a
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, Trigger

Spawn 2b
5 x Battleships (Imperial Templar Judgment) orbits at 49km Objective Complete

Battery 3 (Middle) - Spawns:
3 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disruptor

Battery 4 (Right) - Spawns:
5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22km

Battery 5 (Bottom) - Spawns:
5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22km

Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%).
Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...).
Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates.
Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed.

Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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