Liberate the Miners - Caldari State posted by titoironman, April 25, 2016, 6:58

Faction: Caldari State
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Stasis Towers, All Frigates 25-50% chances of Web/Scramble
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming

Acceleration Gate into Deadspace

Single Pocket

All groups aggro within 10 seconds of warp-in

Tower Sentries, Between 25-80km away
2 x Caldari Heavy Missile Batteries
5 x Caldari Cruise Missile Batteries
2 x Tower Sentry Caldari IIIs
2 x Caldari Stasis Towers
2 x Caldari Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates)

Group 1 – Broken Metallic Crystal Asteroid, 70km from warp-in
4 x Battleships (State Shukuro Shogun) orbits at 33k

Group 2 – Caldari Control Tower, 45k from warp-in
4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Web/Scramble
2 x Frigates (Taibu State Tachi) (separate) orbits at 10k, Web/Scramble, 28% ECM Jammer
4 x Battleships (State Shukuro Daijo/Bishamon) orbits at 33k, (Trigger 1)

Group 3 – Cloven Grey Asteroid, 55k from warp-in
4 x Battleships (State Shukuro Taisho/Tenno*) orbits at 50k/29k, *2% ECM Jammer, (Trigger 2)

Spawn 1
Around Caldari Control Tower
4 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33k

Spawn 2
Around Cloven Grey Asteroid
4 x Battleships (State Zen/Oshiro*) orbits at 35k/29k, *2% ECM Jammer, Trigger 3

Spawn 3
Around Cloven Grey Asteroid
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k, Trigger 4

Spawn 4
Around Cloven Grey Asteroid
2 x Battleships (State Shukuro Nagashin) orbits at 68k

Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers. Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates. Or plan a capacitor that receives an additional 80 units/s. Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%). Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn. 

Mission flagged complete when all ships are destroyed.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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