Big Sting, The - Amarr Empire, Part 3 of 3 posted by titoironman, April 25, 2016, 4:29

Part 3 of 3

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: N/A
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters

After taking care of the group of fighters, a rather large support fleet showed up. 10ish frigates + 12ish battleships. Took those down, started on the carrier, got the shields on that down when a new carrier spawned. And with the carrier another fleet of fighters, frigs, cruisers and battleships.

At warp in: 1 carrier, 8 fighters
When the carrier was at around 50% shields and there where still a couple fighters left I got
6 x Battleships
5 x Frigates (Divine)

At this point I had to warp out, moment I warped back in another spawn of
6 x Battleships
9 x Frigates (Divine)

I’d say this is about the same spawn the previous poster had but I got it in 2 halves right after each other. I’m guessing these might be time based as we had different conditions cause them to spawn and I didn’t kill anything to cause the second one to spawn.

I didn’t get any more regular ships after those 2 spawns, it was all those 2 carriers and their fighter support. The second carrier could have been timed as well (just guessing, possibly wrong) but it seems to come in with it’s own set of 8 fighters at the same time as the first carrier launched a set of 5 fighters. Each carrier has 8 fighters initially and spawns 4 sets of 5 fighters at certain points.

Carrier 1 Spawns
~25% shields = 1 carrier 13 fighters
0% shields = 5 fighters
0% armour = 5 fighters
50% hull = 5 fighters

Carrier 2 spawns
50% shield = 5 fighters
50% armour = 5 fighters
0% armour = 5 fighters
50% hull = 5 fighters

You can warp in at range during this mission, I found warping in the tank then warping in a pulse geddon at 50 to snipe the fighters worked well. Fighters can’t hit light drones as long as they are moving, a good way to manage the constant fighter spawns when attacking the carriers is to set some light drones on the carrier so when fighters spawn they will usually go after the drones. 

Finally I have to say I don’t like carriers. It’s cool to kill them but fighters drop no loot and are a PITA to kill, carriers drop 1 x 5 mil tag and possibly some trade goods and take a hell of a lot of damage to take down. Might be fun to give this mission a go but carriers just don’t give good rewards.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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