Worlds Collide - Serpentis / Gurista Pirates, Pocket 3 posted by titoironman, April 24, 2016, 23:02

Faction: Serpentis / Guristas Pirates. Serpentis in the last pocket
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: None
Damage dealt: Kin/Therm - for Guristas / Therm/Kin - for Serpentis
Recommended damage dealing: Kin/Therm - Guristas / Kin/Therm - Serpentis
Minimum recommended ship class: Battleship

Pocket 3 (Serpentis)

You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.

Group 1: 5km
Aggro at warp in
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)

Group 2: 5-10km
Distance aggro under 5km
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) Sensor Damp

Group 3: 5-10km
Distance aggro under 5km
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Damp

Group 4: 5-10km
Distance aggro under 5km
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)

"Gate to the warzone" leads back to the Warzone stage.

The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave. None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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