Worlds Collide - Serpentis / Gurista Pirates, Pocket 2 (Serpentis) posted by titoironman, April 24, 2016, 23:02

Faction: Serpentis / Guristas Pirates. Serpentis in the last pocket
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Frigates
Damage dealt: Kin/Therm - for Guristas / Therm/Kin - for Serpentis
Recommended damage dealing: Kin/Therm - Guristas / Kin/Therm - Serpentis
Minimum recommended ship class: Battleship

Pocket 2 (Serpentis)

Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs, which happens sometimes on warp-in. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.

Group 1: 7km
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)

Group 2: 25km
1x Cruiser (Angel Spy)

Group 3: 25-30km
2x Frigate (Guardian Veteran) Web/Scram
4x Battleship (Core Commadore/Core Baron)

Group 4: 25-30km
Bottom Group
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.

Group 5: 25km
1x Battleship (Overseer, see above) Jamming

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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