Worlds Collide - Angel / Sansha, Pocket 3 posted by titoironman, April 24, 2016, 22:59

Faction: Angel Cartel / Sansha's Nation
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, All Elite Frigate types. Spy frigates only webs
Damage dealt: All damage types, see notes - Mainly Exp/Kin (Angel) / EM/Therm (Sansha)
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)
Minimum recommended ship class: Battleship
Extras: Target Painters (Angel Arch Gistum Crusher)

Pocket 3 (Research Outpost)

You will warp-in randomly around 5km from the Heron. In addition to the immediate aggro from Group 1, there is a small chance that one or more other groups will aggro due to proximity triggers. If this happens, start moving away from the remaining neutral groups and check if the webbing/scrambling Elite Frigates have you locked. Kill them first.

If you are fleeted with friends, have them focus fire on Group 1 or any groups that have been aggroed by mistake. The FIRST ship needs to act as an Fleet Commander and assign the appropiate targets. A common mistake is to have everyone shoot random or their closest target, which leads to the whole pocket being aggroed.

Sometimes fleet members that enter later will land differently and aggro groups that were unaggroed. If this includes the elite frigates and they scramble the new arrival, it can mean a quick death. All fleet members should have at least enough tank to survive until the scramblers are cleared. Having the lead ship tank the entire pocket is extremely difficult, as it can put down 1300-1500 dps, in a wide variety of configurations.

NO drone aggro for the entire pocket. You can deploy drones normally.

Group 1:
3x Elite Cruisers (Arch Gistum Phalanx/Centurion)
2x Battleships (Gist War General/Warlord)

Group 2:
4x Battlecruisers (Gistatis Legionnaire/Primus)
1x Battleship (Gist Warlord/Malakim)

Group 3:
5x Destroyers (Gistior Thrasher/Seizer)
3x Battleships (Gist Saint/Warlord/Malakim)

Group 4:
4x Elite Frigates (Arch Gistii Hijacker/Rogue) Web/Scramble
1x Battleship (Gist Nephilim/Cherubim)

Warping-in from either Angel or Sansha Base does not change the ship combination for this pocket. It will always be Angel ships.

Pocket 3 (Research Outpost): Since Incarna Release all ships in Stage 3 have to be killed to finish the mission.
The Zbikoki's Hacker Card can be found in Zor's wreck in “The Right Hand of Zazzmatazz” or "Damsel In Distress" Level 4 mission.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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