Worlds Collide - Angel / Sansha, Pocket 2 (Angel) posted by titoironman, April 24, 2016, 22:58

Faction: Angel Cartel / Sansha's Nation
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, All Elite Frigate types. Spy frigates only webs
Damage dealt: All damage types, see notes - Mainly Exp/Kin (Angel) / EM/Therm (Sansha)
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)
Minimum recommended ship class: Battleship
Extras: Target Painters (Angel Arch Gistum Crusher)

Heavy drone aggro in Angel & Sansha Pocket 2. Setting drones to passive in order to avoid accidental aggro is recommended. This is not a drone friendly mission. and time consuming mission if you do both the Angel & Sansha sides.

Pocket 2 (Angel Base)

On warp-in, Group 1 will auto aggro. The Angel Spy frigates do not scramble but they do web. DO watch for Thugs and Outlaws srcams 

DO NOT deploy your drones to attack Group 1. Any attack on the Angel Spy frigates by fleet members will aggro the entire pocket. It is safe however, for them to kill the sentry guns in Group 1. The FIRST ship that had warped into the pocket may kill the Angel Spy frigates without repercussions, as long as you stick to turret weapons/missiles.

NO aggro from the other groups until you attack them. Each group can be aggroed independently. 

Group 1 (Auto-aggro):
2-3km from warp in
2x Frigates (Angel Viper (named Angel Spy)) Web
3x Angel Sentry Guns (Tower Sentry Angel III)

Group 2:
3x Battlecruisers (Gistatis Praefectus/Tribuni)
2x Battleships (Gist Saint/Warlord)

Group 3:
20-30km from warp in
5x Destroyers (Gistior Seizer/Thrasher)
3x Elite Cruisers (Arch Gistum Phalanx/Centurion)

Group 4:
20-30 km from warp ni
6x Elite Frigates (Arch Gistii Thug/Outlaw) Web/Scramble
4x Battleships (Gist General/Commander)

Random Spawn (Auto-aggro):
1x Battleship (Angel Overseer)

Once Group 1 has been eliminated, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group. 

Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.

An Angel Overseer battleship will have a random chance to spawn in this pocket. The chance to spawn seems to be based on triggering the Angel Base warp gate in Pocket 1 and then completing the warp into this pocket.

Pocket 2 (Angel Base): Kill or ignore the two Angel Spy frigates & Angel Sentry Guns. Fly directly to the gate and activate gate.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Prev Next Next Next
Report abuse

Add Comment

* Required information
Powered by Commentics

Comments (0)

No comments yet. Be the first!