Recon, Part 1 of 3, Angel Cartel posted by titoironman, April 19, 2016, 7:03

Part 1 of 3

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Arch Gistii Frigates
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship

Go to warp gate, activate it, when you reach the next pocket you are done!

Pocket 1

The gates are not locked, so you can blitz this mission in a shuttle without a single kill.

The changes in rev 2.2 replaces a lot of ships with fewer, deadlier ships, with the same DPS overall.

In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple scramble possibilities, and most of them do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.

Respawn 1

1x Interceptor (Arch Gistii Outlaw), web/scramble
1x HAC (Arch Gistum Phalanx, Thermal Damage
1x Battleship (Gist Cherubim), Thermal Damage

Respawn 2

1x Battleship (Gist Seraphim), EM damage
1x Battlecruiser (Gistatis Tribuni), Thermal Damage
1x HAC (Arch Gistum Breaker)

Respawn 3

2x Battleship (Gist Seraphim), EM damage
1x HAC (Arch Gistum Breaker)

Respawn 4

1x Interceptor (Arch Gistii Thug), web/scramble
2x Battleship (Gist Cherubim, thermal damage / Gist Seraphim, EM damage)

25km slowboat to Pocket 2, no loot drops from structures.

Pocket 2

Mission completes when you arrive.

Respawn 1

2-3x Battleship (Gist Throne, Gist Malakim), EM damage, but close range
3x HAC (Arch Gistum Breaker/Smasher)

Respawn 2

5x HAC (Arch Gistum Marauder)
2x Interceptor (Arch Gistii Outlaw), web/scramble

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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