Pirate Invasion - Sanshas Nation posted by titoironman, April 19, 2016, 6:42

Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace, (MWD works)
Web/Scramble: Yes, Elite Frigates
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Minimum recommended ship class: Battleship

Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble. Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.

Single Pocket

At warp-in, you will see Group 4. Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you DO NOT MOVE your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.

Group 1 & 5 will auto-aggro immediately. Groups 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.

The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.

Aggro Notes:
Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
Attacking Group 4 aggros Group 5 (and vice versa). You can safely deploy drones after the pair have been aggroed.
Group 4 may aggro drones if they get too close to that group.

Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km)
2x Elite Frigates (Centii Loyal Servant/Minion) Web/Scramble
4x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Spaceshuttle Wreck (45 - 60km)
3x Destroyers (Centior Abomination/Devourer)
3x Cruisers (Centum Fiend/Hellhound)
2x Battleships (Centus Lord)

Group 3: Amarr Trade Station Ruins (60 - 70km)
2x Frigates (Centii Loyal Servant/Minion) Web/Scramble
3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord) Tracking disruptor

Group 4: Amarr Military Station Ruins (65 - 90km)
2x Battlecruisers (Centatis Wraith/Specter)
4x Battleships (Centus Lord/Mutant Lord)

Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80 - 105km)
5x Cruisers (Centum Fiend/Hellhound)
5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)

Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in. Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3. 

Mission is flagged completed when ALL ships in Group 5 are killed.

Warp in, kill (or ignore) Group 1. Eliminate all ships from Group 5 and warp out.

Standing loss:
Killing all the ships in the mission results in 4x -0.025 standing loss:

-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Slave Lord
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Savage Lord

Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Prev Next Next Next
Report abuse

Add Comment

* Required information
Powered by Commentics

Comments (0)

No comments yet. Be the first!