Pirate Invasion - Angel Cartel posted by titoironman, April 19, 2016, 4:41Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, gated (MWD works)
Web/Scramble: Yes, Elite Frigates
Damage dealt: Exp/Kin, Therm (Gist Saint)
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble. Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
At warp-in, you will see Group 4. Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
Group 1 & 5 will auto-aggro immediately. Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
Group 1 (Auto-aggro): Ripped Superstructure (25-35km)
2x Elite Frigates (Arch Gistii Rogue/Hijacker) Web/Scramble
2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
Group 2: Spaceshuttle Wreck (45-60km)
3x Destroyers (Gistior Haunter/Defiler)
4x Battleships (Gist Commander/General)
Group 3: Amarr Trade Station Ruins (60-70km)
2x Elite Frigates (Arch Gistii Hijacker) Web/Scramble
2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
Group 4: Amarr Military Station Ruins (65-90km)
2x Battlecruisers (Gistatis Praefectus/Tribunus)
4x Battleships (Gist Commander/General/War General/Warlord)
Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)
6x Battleships (Gist Commander/General/War General)
Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in. Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. This is best done by moving up or down in the z axis as most of them spawn in a x-y plane. Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3. Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Mission is flagged completed when ALL ships in Group 5 are killed.
Warp in, kill (or ignore) Group 1.
Eliminate all ships from Group 5 and warp out.
Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.