Intercept The Saboteurs - Amarr posted by titoironman, April 17, 2016, 22:23

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Divine Imperials
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship

At the gate

5x Frigates (aggro)

2 Imperial Templar Forian (tracking disruption)
1 Imperial Templar Paladin
1 Imperial Templar Caius
1 Imperial Crusader

Single Pocket

Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle. Slow ships, no inital aggro makes this snipable. 
Group 1 (right)
1 Imperial Tamir (NOS)
1 Imperial Templar Muzakir
2 Imperial Templar Caius
2 Imperial Templar Avenger
1 Imperial Bataivah (BS)

Group 2 (left)
2 Imperial Tamir
1 Imperial Crusader
1 Imperial Templar Caius
1 Imperial Templar Muzakir
1 Imperial Templar Avenger
1 Imperial Origen (BS)

Group 3 (middle)
4 Imperial Templar Forian (tracking disruption)
3 Imperial Templar Mathura
5 Imperial Templar Paladin
2 Divine Imperial Sixtus (Web/Scramble)
5 Divine Imperial Imran (Web/Scramble)
3 Amarr Transport Ship
1 Imperial Ultara (BS)

Mission objective drops from the last destroyed ship. Not all three groups have to be destroyed for this.

Standing loss:
Killing one of the transporters incurs a 2.4% standing penalty.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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