In The Midst of Deadspace, Part 3 of 5 posted by titoironman, April 17, 2016, 22:22

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship
Extras: Bring an Afterburner!

Pockets 1 and 2

Empty, but full of Veldspar & Scordite asteroids.

Acceleration gate in Pocket 1 is 35km away.
Acceleration gate in Pocket 2 is 10km away.

Pocket 2

If you can, fit an afterburner as you have to fly about 50 km to get to the gates in the first two pockets.

Pocket 3

Everything aggros within seconds once you warp in.

5x Frigates, Amarr Navy Delta II Support Frigate (Web/Scramble)

6x Cruisers:
3x Amarr Navy Officers, 
3x Amarr Navy Omens

2x Battleships
2x Amarr Navy Apocalypse

Force field is 90 km away.

Destroy the force field, retrieve the container from the Imperial Armory ( do not destroy it, you have to fly to it - consider using a frigatte with MWD after clearing the Amarr Navy ships and the force field). The gate permit received as a reward is required for part 4 and part 5 of this mission.

Standing loss:
2.4% loss with the Amarr Empire per standing tick (15 minutes).

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Prev Next Next Next
Report abuse

Add Comment

* Required information
Powered by Commentics

Comments (0)

No comments yet. Be the first!