Gone Berserk - EoM posted by titoironman, April 17, 2016, 22:02

Faction: EoM
Mission type: Encounter
Space type: Normal Space (MWD works)
Web/scramble: Yes, EoM Saboteur
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: Battleship

Single Pocket

Auto aggro from Initial Group at warp-in.

The starting formation can be separated into three distinct clusters - Left, Center and Right. Each cluster has a Cruiser trigger that starts a spawn tree when killed. For EACH TREE, four separate waves will be spawned. (In summary, you get a total of 3 x 4 = 12 waves.)

The spawns sometimes target fleet members.

Initial Group (Auto-aggro): (70-80km)
3x Cruisers (EoM Crusader) Trigger (each Cruiser)
3x Battleships (EoM Hydra)

Each Cruiser triggers a seperate "reinforcement-chain". In total there are 12 reinforcement spawns in this mission.

Left, Center and Right Spawn Tree

Wave 1 (Auto-aggro):
2x Cruisers (EoM Death Knight) Trigger (when both are killed)

Wave 2 (Auto-aggro):
1x Battleship (EoM Hydra) Trigger
2x Frigates (EoM Saboteur) Web (extra spawn, only applies to the Left Spawn Tree)

Wave 3 (Auto-aggro):
1x Battleship (EoM Ogre) Trigger
1x Battleship (EoM Hydra)

Wave 4 (Auto-aggro):
1x Battleship (EoM Death Lord) (Death Lord orbits at 45km)

To manage aggro, work on a single tree until you have eliminated the final battleship for that tree. Repeat again for the next tree. The ship waves spawn anywhere. So, if you need to keep an eye on the mission completion triggers, do it from the beginning. The mission is flagged completed once you have killed the EoM Death Lord from the Right Spawn Tree.

Either kill or ignore the 3 EoM Hydra battleships. 
Kill the EoM Crusader cruiser from the Right cluster.
Eliminate ALL triggers ships that spawn from the Right Spawn Tree.

Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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