Buzz Kill posted by titoironman, April 17, 2016, 21:19

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, Elite frigates
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship
Extras: Target Painting from EW Frigates

Single Pocket

All groups/spawns will auto-aggro.

Single deadspace pocket, no gates. Watch your drones as new spawns will target them. Also, make sure your drones are not taking out trigger ships causing you to be swarmed. Trigger ships will always be the last ship killed in a particular group.

Initial Group: (25km)
5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) Triggers Second Group

Second Group: (15km)
1x Angel Frigate (Arch Gistii Ruffian/Thug) Web/Scramble - Triggers Chain A - Spawn A1
4x Angel Assault Frigate (Arch Gistii Hunter/Impaler) Triggers Chain B - Spawn B1

Chain A:

Spawn A1
3x Angel Frigate (Arch Gistii Ruffian/Nomad) Target Painter - Triggers Spawn A2

Spawn A2
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) Triggers Spawn A3

Spawn A3
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) Triggers Spawn A4
5x Angel Battlecruiser (Gistatis Tribunus/Legatus) Triggers Spawn A4

Kill all but one of each spawn.

Spawn A4
4x Angel Frigate (Arch Gistii Thug/Outlaw) Web/Scramble
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/Breaker) Triggers Final Group

Chain B:

Spawn B1
3x Angel Assault Frigate (Arch Gistii Hunter) Triggers Spawn B2
2x Angel Cruiser (Arch Gistum Defeater/Breaker)

Spawn B2
3x Angel Assault Frigate (Arch Gistii Impaler) Triggers Spawn B3

Spawn B3
3x Angel Assault Frigate (Arch Gistii Hunter/Impaler)

Final Group: (6km)
4x Angel Battleship (Gist Warlord/Saint)

Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!

A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.

If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.

Misson is flagged completed after you have killed the last battleship in the Final Group. All battleships will fight using Bane Torpedoes. Other missile damage should be neglectable.

With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the scram frigs along the way as well. Or mount a MJD and snipe the triggers from afar, then MJD again after its all done to get away.

Kill Initial Group. 
Ignore Chain B (Angel Assault Frigates), and focus on Chain A, starting with the single Angel Frigate.
When A3 spawns, kill one of the two kinds (Angel Cruisers will make it easier to do A4.)
When A4 spawns, kill the scrambler frigates (by this time you might be taking tons of damage) and then the Angel cruisers.
Kill ALL battleships.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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