Angel Extravaganza, Pocket 2 and 3 of 5 posted by JakeLin, December 14, 2015, 7:10

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship
Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)

Pocket 2

Auto-aggro from Initial Group at warp-in. Spawn is triggered when the trigger battleship is killed. The spawns may target drones.

Initial Group:
2x Destroyers (Gistior Seizer/Trasher)
2x Battlecruisers (Gistatis Tribunus/Praefectus)
1x Battleship (Gist Warlord 7,600/Saint 33,700) Trigger (Gist Warlord/Gist Saint)

Spawn 1: (32-42km)
2x Battlecruisers (Gistatis Tribuni/Tribunus)
2x Battleships (Gist Warlord 7,600/War General/Saint/Nephilim) Trigger (Gist Warlord/War General) Target Painters (Gist Saint)

Spawn 2: (60km)
2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
1x Elite Cruiser (Arch Gistum Liquidator/Marauder)
2x Battlecruisers (Gistatis Primus/Tribuni)
1x Battleship (Gist Saint/Nephilim) Target Painters (Gist Saint)

Destroying the Angel Control Tower doesn't prevent Spawn 2 from spawning.

Pocket 3

Auto-aggro from Initial Group at warp-in.

Initial Group:
3x Angel Sentry Gun
7x Angel Light Missile Battery
2x Angel Heavy Missile Battery
1x Battleship (Gist General/Commander)

It is not necessary to kill all the sentries and missile batteries.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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