Angel Extravaganza, Bonus Pocket (Optional) posted by JakeLin, December 14, 2015, 7:10

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: Battleship
Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)

Whole pocket aggro as you warp-in. Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.

Sentry Group: (20-70km)
2x Tower Sentry Angel II
5x Tower Sentry Angel III
2x Angel Light Missile Battery Piranha Light Missile
3x Angel Cruise Missile Battery Cataclysm Cruise Missile

Ship Group: (40-70km)
4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad)
4x Elite Cruisers (Arch Gistum Breaker)
3x Battlecruisers (Gistatis Legatus/Tribunus)
1x Battleship (Gist Seraphim) Trigger
4x Battleships (Gist Malakim/Warlord/Nephilim)

Single Spawn: Angel Bunker (40-45km)
5x Battleships (Gist Throne/Malakim)

Angel Cruise Missile Batteries spam Cataclysm Cruise Missile every 25 secs. Each missile deals 900 Thermal damage at 0% Therm resistance. Tower Sentry Angel III fires every 2-3 secs. Each hit deals 80-250 Explosive damage at 0% Exp resistance. Move away from the Angel Battlestation/Bunker after warping in. This will buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage. Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all hostile targets. The Single Spawn won't spawn if you destroy the Angel Bunker before Killing the Gist Seraphim. The bonus room deals some EM/Thermal damage. Depending on what spawns, the mixture can be anywhere from Exp 55% / Kin 22% / EM 14% / Therm 9% to Exp 49% / Kin 28% / Therm 15 % / EM 7%. The sentry towers deal equal EM / Therm. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending how you decide to set up.

Pocket 1: Kill all the structures then kill the initial ships and spawn.
Pocket 2: Kill all ships.
Pocket 3: Kill the battleship, ignore everything else.
Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
Pocket 5: Kill the battleships, starting with the highest bounty of each group until the next group spawns. Repeat until Tiogo Kargaz spawns. Kill him and you're done.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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