Smuggler Interception - Serpentis posted by JakeLin, December 14, 2015, 2:26

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: None
Damage Dealt: Therm/Kin
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: Battlecruiser
Extras: Dampening

No hostiles at initial gate.

Pocket 1

No aggro at warp in.

Group 1, 50-70km
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) Dampening

Group 2, 65-75km
4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

Pocket 2

No aggro at warp in.

Group 1 (left), 45-55km
3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (middle), 45-55km
2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) Dampening
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 3 (right), 45-55km
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

Mission objective of 10 militants in each transport wreck [only one required].

Destroy Group 2. Loot the Transports.

Standing loss:
-3.0% for destroying Serpentis's Serpentis Personnel Transport.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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