New Frontiers, Part 1 of 7 posted by JakeLin, December 14, 2015, 4:08

Part 1 of 7 - Raw Materials

Faction: Mercenaries
Mission Type: Encounter
Space Type: Deadspace
Web/Scramble: None
Damage Dealt: Exp/Kin/Therm/EM
Recommended Damage Dealing: Therm/Exp
Minimum recommended ship class: Battlecruiser

3x Merc Miners (Bestowers) (warp away after about a minute)
2x Merc Lieutenant
3x Merc Elite Fighter (Trigger)

Wave 2
2x Merc Lieutenant
3x Elite Fighter

Wave 3
4x Merc Fighter

Wave 4
4x Merc Commander

Wave 5
4x Merc Commander

Wave 6
2x Merc Commander
4x Merc Fighter

Notes: Very Hard mission after the 3d part. You must mine the Green Arisite yourself. Bring mining modules or drones to mine the Green Arisite roid. Buying it from someone will not be adequate to complete the mission.

Mine the Green Arisite and leave. Be careful when approaching the Green Arisite roid not to close since they'll aggro.

The 3 Merc Miners will disappear after a certain time so if you want to kill them, target them first. They drop drugs when killed. Attacking the Miners spawns the 2nd wave of ships. The 5th and 6th waves of ships may not spawn (all missions are slightly randomised). There are also approx 16433 units of Omber, 591937 units of Veldspar and 1995 units of Gneiss to be mined. To find the Green Arisite, add Gneiss to your overview. It is possible to get hauler spawns that drop 40k Pyerite or the like.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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