Intercept The Saboteurs - Amarr posted by JakeLin, December 14, 2015, 2:24Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Webber/scramble: Yes, Divine Imperials
Recommended damage: Exp/Kin
Minimum recommended ship class: Battlecruiser
Extras: NOS (Imperial Tamir)
Initial Gate, 10-25km.
6x Frigates (Imperial Felix/Paladin)
Single Pocket, 5 groups
Group 1, 40-50km
5x Cruisers (Imperial Agatho/Donus/Mathura/Muzakir)
Note: Attacking group 1, group 2 aggros.
Group 2, 60-70km
2x Frigates (Divine Imperial Felix/Imran/Nabih/Sixtus) (web/scram)
Group 3. 85-107km
8x Frigates (Imperial Felix/Forian/Matendi/Paladin)
5x Crusiers(Imperial Agatho/Donus/Mathura/Muzakir)
Attacking group 3, group 4 aggros.
Group 4, 100-117km
3x Frigates (Imperial Felix/Imran/Nabih/Paladin)
2x Frigates (Devine Imperial Felix/Imran)
2x Destroyers (Imperial Crusader/Templar Caius)
2x Cruisers (Imperial Muzakir/Tamir/Templar Muzakir) (Tamir nos's)
3x Transports (Amarr Transport Ships)
Attacking group 4, groups 3 & 5 aggro.
Group 5, 100-117km
3x Frigates (Imperial Felix/Paladin)
2x Destroyers (Imperial Caius/Exarp)
2x Cruisers (Imperial Agatho/Donus)
Attacking group 5, group 4 aggros.
The mission objective drops from the last ship destroyed in group 4.
Kill group 4, loot the can which is dropped from the last ship in group 4. Make sure you can tank group 3, 4 and 5 at the same time
The loot is also pretty poor, and most of it ended up being Amarr Tags.
Killing one of the transporters incurs a 2.4% standing penalty.
Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.