Guristas Strike, Part 10 of 10 posted by JakeLin, December 14, 2015, 2:05

Part 10 of 10 - Final Battle

Faction: Serpentis
Mission Type: Encounter
Space Type: Deadspace, gated
Web/Scramble: Web, Scramble - Possible
Damage dealt: Therm/Kin
Recommended damage dealing: Kin/therm
Minimum recommended ship class: Battlecruiser

No hostiles at initial gate.

Pocket 1

Single Group, Distance: 40km

Aggro at warp-in.

4x Serpentis light missile batteries
3-5x Frigates (Coreli Safeguard/Guard)
1x Cruiser (Corelum Chief Patroller/Watchman)

Pocket 2

Group 1, Distance: 17km

Aggro at warp-in.

5-6x Frigates (Coreli Defender/Protector)
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 2, Distance: 50km
3x Cruisers (Corelum Chief Watchman/Chief Patroller)

Group 3, Distance: 60km
4x Frigates (Coreli Protector/Defender)
2x Cruisers (Corelum Chief Infantry/Chief Sentinel)

Group 4, Distance: 80km
5x Frigates (Coreli Protector/Defender)
1x Battlecruiser (Corelatis Platoon Leader)

Pocket 3

Group 1, Distance: 1-10km

Aggro at warp-in.

4x Destroyers (Corelior Trooper/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2, Distance: 60km
4x Frigates (Guardian Veteran) Web/Possible Scramble
1x Battlecruiser (Corelatis Platoon Leader)

Group 3, Distance: 100km
4x Battleships (Core High Admiral/Grand Admiral)
5x Battlecruisers (Corelatis Platoon Leader)
4x Destroyers (Corelior Trooper/Infantry)

Group 4, Distance: 110km
3x Battleships (Core Lord Admiral)
4x Battlecruisers (Corelatis Captain Sentry/High Captain)
5x Destroyers (Corelior Infantry/Soldier)

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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