Downing the Slavers, Part 2 of 2 posted by JakeLin, December 14, 2015, 1:43

Downing the Slavers, Part - 2 of 2. (Part 1 of 2 is called The Rogue Slave Trader)

Faction: Blood Raiders
Mission type: Encounter
Space Type: Normal
Web/Scramble: None
Damage Received: EM/Therm
Recommended Damage Dealing: EM/Therm
Minimum recommended ship class: Battlecruiser

Aggro at warp-in.

Single Group
3x Frigates (Corpii Collector/Diviner/Raider) weapon disruption
1x Destroyer (Corpior Cleric)
3x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant/Dark Corpum Arch Engraver)

Pocket 1

The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'd.

Single group

4x Sentries (Blood Raider)
4/5x Destroyers (Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary)
2/3x Battlecruisers (Corpior Bishop/Shade/Blood Raider Slavers)

Because this is a normal mission space you can drop a bookmark and get out, then warp back at a range of your choice.
Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come towards you.

In the last pocket you only have to kill the Slavers this completes the mission and you can warp out. Other kills are optional.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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