Crystal Dreams Shattered - Amarr / Mercenaries posted by JakeLin, December 14, 2015, 1:30

Faction: Amarr / Mercenaries
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes
Damage dealt: EM/Therm - Amarr, All kinds - Mercenaries
Recommended damage dealing: Exp/Kin - Amarr, Therm/Exp - Mercenaries
Minimum recommended ship class: Battlecruiser

Pocket 1 

No aggro at warp-in.

All groups aggro on proximity, but independently. Gate is locked.

Group 1 (36-38km)
3x Cruisers (Mercenary Commander)

Group 2 (40-43km)
3x Cruisers (Mercenary Corporal)

Speed tank possible, take out the webbing frig first.

Pocket 2

Aggro at warp-in.

Group 1 (36-38km)
1x Battlecruiser (Imperial Avenger)

Group 2 (20km, appears when you shoot Group 1)
1x Frigate (Mercenary Wingman)

Group 3 (34km, appears when you shoot Group 1)
6x Frigates (Mercenary Elite, Mercenary Fighter, Mercenary Wingman)
1x Cruiser (Mercenary Corporal)

Group 4 (Trigger: none appears after a short time)
1x Battleship (Mercenary Overlord)

Group 5 (Trigger unknown when last of group 2 is killed)
1x Battleship (Mercenary Overlord)

Group 6 (Trigger when Terrorist killed)
2x Cruisers (Mercenary Lieutenant) or 3x Mercenary Elite

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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