Break Their Will - Guristas / Mercenaries posted by JakeLin, December 13, 2015, 20:41

Faction: Guristas / Mercenaries
Mission type: Encounter
Space type: Normal space
Web/scramble: None
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Therm for Guristas, Therm/Exp for Mercenaries
Minimum recommended ship class: Battlecruiser
Extras: Tracking/Sensor Jamming

Single Pocket

At warp-in there are only structures, including the Repair Station. When the Repair Station is shot at, first group of rats spawns. Shooting the Aux Generators won't trigger the spawn.

First Spawn: When you first hit the repair station

6-7x Destroyers - Pithior Renegade/Terrorist/Nihilist
5-6x Cruisers - Pithium Nullifier/Killer/Silencer/Annihilator/etc. Light Jamming from Annihilator
3x heavy missile batteries 40K bounty each
1x stasis tower

Destroy the repair station, or else they will be insta-repaired. Destroying the aux power generators next to the station, will disable the station's repair capability. You may have to warp out and come back to get ccp's system to notice the power is out.

Merc reinforcement's spawn: After you kill the repair station.
4x Cruisers - Mercenary Lietenant/Corporal/Commander
1x Frigate - Mercenary Fighter

Just destroy the repair station and warp out.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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