Illegal Activity - Part 3 of 3 posted by titoironman, October 11, 2015, 21:16

Illegal Activity - Part 3 of 3

Faction: Gallente
Mission type: Encounter
Space type: Deadspace
Web/Scramble: None
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Minimum recommended ship class: Cruiser

Group 1 (30km) (Transmission then Auto Aggro)
1 x Cruiser (R.S. Officer)
Tries to stay at 30km, but slow. AB will help if fitted for short range.
Must loot: R.S. Officer's Passcard to access the Acceleration Gate

Pocket 1

Groups 1-3 (30km) (Auto Aggro)
1 x Gallente Sentry Gun
1 x Frigate (Federation Navy Soldier)
One group to left, one right, one behind.

Group 4 (100km)
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)

Group 5 (100km)
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)

Group 6 (75km) (Spawns after about 2 minutes, near Stargate)
Stay more than 10km away from the ships and they never even fire.
5 x Frigate (Convoy Escort Soldier)
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)

If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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