Illegal Activity - Part 1 and 2 of 3 posted by titoironman, October 11, 2015, 21:15

Faction: Gallente
Mission type: Encounter
Space type: Normal Space
Web/Scramble: Yes, Delta II Support Frigates (Part 1 of 3)
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Minimum recommended ship class: Cruiser

Part 1 of 3

Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds)
2x Frigates (Federation Navy Soldier)
2x Frigates (Federation Navy Delta II Support Frigate)
Support frigates Web
Orbit at 2km-500m

Group 2 (45km) (Spawns at same time as Group 1)
4x Frigate (Gallente Miner)

Group 3 (55km) (Spawns a few minutes after Group 1/2)
3x Frigates (Gallente Navy Atron)
1x Frigate (Gallente Navy Officer)

On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out

Part 2 of 3

Single Group (55km) (Transmission then Auto Aggro)
6 x Frigate (Federation Navy Soldier)
6 x Frigate (Federation Navy Atron)

Stay more than 10km away from the ships and they never even fire.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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