Clearing A Path posted by titoironman, October 9, 2015, 18:02

Faction: Gallente
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: None
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Minimum recommended ship class: Cruiser

Pocket 1

Group 1 (Aggro)
Distance: 25 to 30 km
8x Frigates:
6x (Federation Praktor Belos)
2x (Federation Praktor Happago)

Next wave spawns when all ships are dead.

Group 2
Distance: 25 - 30 km from original warp-in point.
8x Destroyer (Orbit <4000m):
6x (Federation Praktor Phalarica)
2x (Federation Praktor Machina)

Killing last ship spawns the next wave.

Group 3
Distance: 35 km
4x Cruiser:
2x (Federation Praktor Ouragos)
2x (Federation Praktor Optioon)

After you kill the last of these four cruisers, a further eight cruisers will spawn that you do not need to kill: you'll get a message in local from the Caldari Navy to the effect that they'll handle it from here and the mission ends.

Mission data kindly provided by with full complience of the coryright rules stated. Please refer to the source for more information.
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