Syndication - Chapter 2 : Eagle Grip (Epic Arc Mission Level 4) Mission 8 to 9 posted by titoironman, June 26, 2016, 9:59


Syndication - Chapter 2 : Eagle Grip

Overview

Starter agent: Roineron Aviviere
Agent corporation: Impetus
Agent location: Dodixie
Standings required: 5.0 (Either Gallente faction or Impetus)
Additional skills required: ?? 

Notes: 
Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Roineron Aviviere is able to remotely offer his first mission if you contact him through starting a conversation.


Mission 8 - Into the Black

Faction: N/A
Mission type: Travel
Space type: Normal space
Web/Scramble: N/A
Damage dealt: N/A
Recommended damage dealing: N/A
Minimum recommended ship class: N/A
Extras: None


Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.


Mission 9 - Poor Man's Shakedown

Faction: N/A
Mission type: Encounter
Space type: Deadspace
Web/Scramble: None
Damage dealt: Exp/Kin
Recommended damage dealing: N/A
Minimum recommended ship class: N/A
Extras: None


Agent wants info, instructs you to destroy specific structures that trigger spawn.

Warp To Site

Various structures at 20 to 40km including target structures:
4x Asteroid Micro-Colony Minor

Each NPC spawn is location of destroyed structure.
Each consecutive spawn is a little bit larger than previous spawn.

Spawn
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture)
2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)

The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'

1x Shanty Town Gate Clearance (Tag key is consumed)
Spawns in cargo container next to NPC wreck.

Pocket 1

Various structures at 20 to 40km including target structures:
3x Asteroid Micro-Colony Minor

Agent instructs you to destroy specific structures that trigger spawn.

Spawn
7x Battleship (Independent Green-Crewed Typhoon, Maelstrom, Tempest)
2x Cruiser (Independent Rupture, Stabber)
1x The Elder (Cruiser)

Mission completed after destroying The Elder.

The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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