Slave Breeding Plants - Escalations posted by titoironman, June 26, 2016, 9:56


Escalation is an advancement of an Exploration complex into a chain of additional encounters.
Only combat complexes and anomalies could escalate.
Anomalies escalate into a DED rated once-static complexes with a very low probability.
Exploration ("normal") complexes escalate to a chain of encounters each several jumps away from the other. At times, it could be a really long trip.

Escalation from Sansha Lookout

Stage 1

Warp-in: 1 gate, named rat with some escorts.
Escalates after defeating the named mob.

Nothing but an old deserted bunker, owned by True Power and probably used as a slave holding place. After a short search, you find a short list of co-ordinates leading to similar facilities nearby.

Stage 2

Warp-in: 1 gate, named rat with some escorts.
Escalates after defeating the named mob.

Again a True Power slave hold and this time it was inhabited. You have a second look at the list of locations you found and pick out the nearest one.

Stage 3

Warp-in: 2x Cruisers, 2x Frigates.
Escalates after defeating the named mob.

Again a slave hold run by the Sansha True Power corporation, much like the last one and now nothing but a smoldering ruin. On the navigation panel, you punch in all of the remaining locations from the list you found and a new flight plan pops up.

Stage 4

Warp-in: A gate to the first pocket.

Pocket 1

3x Cruisers
4x Frigates
A gate to the Pocket 2
Gate is locked until everything is dead.

Pocket 2

(Estimated)
4 Cruisers
6 Frigates
1x Frigate (Named rat)
Ends when named rat is dead.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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