Right to Rule - Chapter 3 : The Old Guard (Epic Arc Mission Level 4) Mission 16 to 18 posted by titoironman, June 23, 2016, 21:10
Right to Rule - Chapter 3 : The Old Guard, Level 4 Epic Arc
Mission 16 - Making an Arrest
This Is NOT A Combat Mission
Harkan's Manor sits 37km away. Warp-in and approach the manor, it will self destruct. Return to the agent.
Mission 17 - An Unfortunate End
Mission type: Courier
Report to Riff Hebian in Palas (Miyan Security Forces Beacon).
Mission 18 - Panic Response
Faction: Sansha's Nation
Mission type: Encounter
Space type: Normal space
Web/Scramble: Yes, Stasis Tower
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Minimum recommended ship class: Battleship
Extras: Energy Neutralizer
The Sentry Group has 100km range and spawns several seconds after warp in.
The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
Last ship destroyed in each Hull Group will spawn a duplicate group.
For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
Warp To 100km range will place ship out of Sentry Group range.
Initial Group: (41-48km) Auto Aggro
3-4x Frigate (Centii Servant) - Trigger Chain (5x)
3-4x Cruiser (Centum Ravisher) - Trigger Chain (5x)
1x Battleship (Centus Tyrant)
Sentry Group: (46-48km)
4x Amarr Cruise Missile Battery Mjolnir (EM) Cruise Missiles
1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III Energy Neut
Destroying Energy Neutralizer Sentry III will despawn everything except Missile Batteries.
Destroying the Sentry Group flags the mission objective as completed.
Destroying the Battleship flags the mission objective as completed.
Destroying the Chain Groups flags the mission objective as completed.
Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.