Right to Rule - Chapter 3 : Alike Minds (Epic Arc Mission Level 4) Mission 14 to 16 posted by titoironman, June 23, 2016, 21:09


Right to Rule - Chapter 3 : Alike Minds, Level 4 Epic Arc


About The Low Sec Missions
All missions in this series can be accepted and completed remotely (Unknown if last mission can be completed away from agent location), the reward item will be placed into your cargo, make sure to leave some room.
If the Agent window to complete does not appear, right click and start conversation with the agent in the journal window.
Systems names purposely left out of guide. Unknown if they are always the same but all but the last will be low sec.
Missions do not occur in dead space and any room can be warped to in all missions.
No Faction / Corp status losses recorded, gains to True Power.

What To Bring & How To Fit It.
Missions can be done in small cost effective ships, well fitted frigate would do the all of these with the exception of the last mission, which has higher DPS & nos/neut, disruptors, an scramblers.
To easily do them all a Cruiser or Assault Frigate is suggested.
You will also need a codebreak and the hacking skill (I had hacking 4 & it took about 30 cycles for it to open the container).
Its suggested you fit a cloak as there is PVP activity in the area and you can expect to be camped in to a system for some period of time.


Mission 14 - Silence Rahsa: The Nation's Path

Report to the Sansha agent, the agent will be in a random location in a low sec system, warp to him as you would in an encounter.


Mission 15 - A Human Body

Faction: Amarr
Mission type: Encounter
Space type: Normal space
Web/Scramble: Yes, Elite Frigates
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 
Extras: Tracking disruption


Acceleration Gate Entrance

You find the Business Associate who will take the Primordial Biomass retrieved from the Advanced Amarr Research Lab. (Appears as container on the overview)

Single Pocket

Acceleration gate takes you to original mission warp in point.

Initial Group: (8- 12km)
2x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble
2x Elite Frigates Imperial Sixtus (Interceptors) Web/Scramble

Tips:
Damage the Advanced Amarr Research Lab till it drops the Primordial Biomass. Don't forget to loot it.


Mission 16 - A Metal Mind

Faction: Amarr
Mission type: Encounter
Space type: Normal space
Web/Scramble: Yes, Elite Frigates
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 


The Business Associate will appear when all ships are killed, he will then take the Sansha Command Receiver retrieved from the last ship killed. (Appears as container on the overview)

Single Pocket

At warp-in you'll find the remains of the Amarr Empire attacking force.
The new wave of spawns are triggered by killing off the last ship

Initial Group: (15-30km)
5x Elite Frigates (Imperial Forian / Paladin) Web/Scramble

Wave 1: (20-35km)
2 x Elite Frigates (Divine Imperial Nabih/Felix) Web/Scramble
1 x Cruiser (Templar Agatho) Tracking Disruptor

Tips:
Last ship killed drops the Sansha Command Reciever. Don't forget to loot it.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Prev Next Next Next
Report abuse

Comments

Under Development...