Right to Rule - Chapter 2 : Spiderweb Politics (Epic Arc Mission Level 4) Mission 10 posted by titoironman, June 23, 2016, 21:09


Right to Rule - Chapter 2: Spiderweb Politics, Level 4 Epic Arc

Mission 10 - Razing the Outpost

Faction: Mordus Legion
Mission type: Encounter
Space type: Normal space
Web/Scramble: Yes, frigates
Damage dealt: Kin/Therm
Recommended damage dealing: Therm/Kin
Minimum recommended ship class: Battleship

Note:
Mission Pockets allow MWD to be used.

Acceleration Gate Entrance

Note:
The Acceleration Gate is 5km away.

Initial Group: (5-30km)
3x Frigate (Mordus Bounty Hunter) Web/Scram
3x Cruiser (Mordus Lion)
4x Battleship (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Pocket 1

Note:
The Acceleration Gate is 15km away.

Initial Group: (23-56km)
6x Cruiser (Mordus Puma/Leopard)
4x Battleship (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Pocket 2

Note:
The Outpost is 35km away.
Wave 1 is triggered by killing all of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.

Initial Group: (9-81km)
2x Frigate (Mordus Bounty Hunter) Web/Scram
4x Cruiser (Mordus Bobcat)
2x Battleship (Mordus Gigamar) Last Battleship destroyed is Trigger (Wave 1)
3x Caldari Heavy Missile Battery (Thermal) Inferno Missiles
3x Caldari Cruise Missile Battery (Kinetic) Scourge Missiles

Wave 1: (68-77km)
2x Frigate (Mordus Bounty Hunter) Web/Scram
4x Cruiser (Mordus Leopard)
4x Battleship (Mordus Gigamar/Mammoth) Third Battleship destroyed is Trigger (Wave 2)

Wave 2: (58-74km)
4x Frigate (Mordus Bounty Hunter) Web/Scram
3x Cruiser (Mordus Lion)
6x Battleship (Mordus Gigamar/Phanti/Mammoth)

Tips:
The Outpost has about 53,000 hp, no resistances.
Killing The Outpost flags the mission objective as completed.

Mission 11 - Ascending Nobles

Faction: Mercenaries
Mission type: Encounter
Spacetype: Normal space
Web/scramble:  
Damage Received: Exp/Kin/Therm/EM
Recommended Damage Dealing: Therm/Exp
Minimum recommended ship class: Battleship
Extras: Heavy NOS and Tracking Disruption (Cruisers)

Single Pocket

Note:
Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.

Warning:
The five veteran battleships deal a cumulative total of around 1100-1200 dps.
You will face heavy NOS and tracking disruption from the veteran cruisers.
Not closing the Mission after Mina Darabi has been collected and waiting for about 30 minutes will cause the following popup warning I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. After approx 15 seconds, 8 Elite Veteran Frigates, 8 Elite Veteran Cruisers, & 6 or 7 Veteran Battleships Spawn. DPS is much greater than the first five. Would suggest logistics support if you intend to run this spawn. No bounties, ~4 mil loot and salvage, not really worth doing.

Initial Group: (75-78km)
5x Battleship (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Battery (EM) Mjolnir Missiles
2x Amarr Cruise Missile Battery (EM) Mjolnir Missiles

Wave 1: (75-83km)
8x Cruiser (Independent Veteran Omen/Augoror/Maller/Arbitrator) NOS (20-25km range) Tracking Disruptor

Wave 2: (74-79km)
7x Battleship (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)

Wave 3: (73-80km)
6x Battleship (Independent Abaddon/Armageddon/Apocalypse)

Tips:
Last ship killed in Wave 3 flags the mission objective as completed.
A container containing Mina Darabi drops near the Amarr Chapel after completion. Don't forget to loot it.

Mission 12 - Hunting the Hunter

Faction: Sansha's Nation
Mission type: Encounter
Space type: Normal space
Web/Scramble: 
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Minimum recommended ship class: Battleship
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)


Note:
All pockets allow MWD to be used

Acceleration Gate Entrance

The Acceleration Gate is 8km away.

Initial Group: (21-56km)
6x Elite Cruiser (Centum Loyal Fiend/Hellhound)
3x Battleship (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Battery (EM) Mjolnir Missiles

Pocket 1

Note:
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.

Initial Group:
Sentry Towers (47-60km) 
1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III

Near Group (55-60km)
2x Elite Frigate (Centii Loyal Savage/Slavehunter) Tracking Disruptor
4x Battlecruiser (Centatis Devil) Trigger (Wave 1A)
4x Battleship (Centus Tyrant/Dread Lord) Trigger (Wave 1B)

Far Group (136-142km)
3x Elite Cruiser (Centum Loyal Mutilator)
3x Battleship (Centus Beast Lord/Savage Lord/Overlord)

Wave 1A: (46-55km)
3x Elite Cruiser (Centum Loyal Execrator/Slaughterer) Tracking Disruptor

Wave 1B: (56-58km)
3x Elite Frigate (Centii Loyal Plague) 
2x Battleship (Centus Beast Lord/Plague Lord) Tracking Disruptor

Tips:
Destroy the Sansha Battletower to force Rahsa to escape towards the acceleration gate. This will unlock it.
The Sansha Battletower has about 152,000 hp, no resistances. Drops T1 loot once destroyed.

Pocket 2

1x Battleship (Rahsa - Centus Tyrant)

Tips:
Rahsa's Habitation Module drops normal trade goods.
Destroying Rahsa's battleship flags the mission objective as completed.

Mission 13 (Story Arc Branch) - Fate of a Madman

The story arc branches according to your choice:

Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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