Right to Rule - Chapter 1 : Interference (Epic Arc Mission Level 4) Mission 5 posted by titoironman, June 23, 2016, 21:08


Right to Rule - Chapter 1 : Interference, Level 4 Epic Arc

Overview:

Starter agent: Karde Romu
Agent corporation: Ministry of Internal Order
Agent location: Kor-Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 5.0 (Either Amarr faction or Ministry of Internal Order)
Additional skills required: Hacking I (for Data Analyzer I module) 

Notes : 
Your standing is only checked by the starting agent. All other agents within the arc will not check standings.
This means while doing the epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.

Rewards:
Choice of path Interrogation: Catching the Scent - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
Choice of path Silence Rahsa: The Nation's Path - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)


Mission 5 - Cowardly Commander

Faction: Sansha's Nation  / Amarr Empire
Mission type: Encounter
Space type: Normal space
Web/Scramble: Yes, Elite frigates
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Minimum recommended ship class: Battleship
Extras: Heavy tracking disruption (Elite cruisers & Battleships), Neut


Note:
All pockets allow MWD to be used. 
No standing loss for killing Amarr ships in Pocket 3.

Warning:
You will be facing a serious amount of DPS in this mission, more so if you get the triggers mixed up. 
Make sure to prioritize targets and keep aligned.

Acceleration Gate Entrance

Note:
Last ship killed from the initial group will trigger Wave 1.

Initial Group: (15-28km)
4x Elite Frigate (Centii Loyal Ravener) Web
3x Battleship (Centus Plague Lord) Tracking Disruptor
2x Tower Sansha Sentry III

Wave 1: (22-28km)
3x Elite Frigate (Centii Loyal Butcher) Web
4x Battleship (Centus Dark Lord)

Pocket 1

Note:
The acceleration gate is 55km away and is NOT locked.
Last ship killed from the initial group will trigger Wave 1.
Energy Neut and Sentry Towers have 250km range.

Initial Group: (58-67km)
3x Elite Frigate (Centii Loyal Slavehunter) Tracking Disruptor
3x Battleship (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I Neut 
2x Tower Sansha Sentry III

Wave 1: (62-64km)
4x Battlecruiser (Centatis Daemon)
3x Battleship (Centus Beast Lord) Tracking Disruptor

Tips:
Prioritize destroying the Energy Neutralizer Towers first.
Can lead Initial Group out past 250km, warp out and back again, destroy towers and then work on ships.

Pocket 2

Note:
The acceleration gate is 15km away and is NOT locked.
Wave 1 is triggered with destruction of last Elite Cruiser in the Initial Group.
Wave 2 is triggered with destruction of last Battlecruiser in the Initial Group.
Energy Neut and Sentry Towers have 250km range.

Initial Group: (16-28km)
3x Elite Frigate (Centii Loyal Ravener) Web/Scram
3x Elite Cruiser (Centum Loyal Torturer) Trigger (Wave 1)
4x Battlecruiser (Centatis Daemon) Trigger (Wave 2)
3x Battleship (Centus Plague Lord) Tracking Disruptor
1x Tower Sansha Energy Neutralizer I Neut
2x Tower Sansha Sentry III

Wave 1: (40-51km)
4x Elite Frigate (Centii Loyal Minion) Web 
4x Battleship (Centus Dread Lord)

Wave 2: (23-32km)
4x Elite Frigate (Centii Loyal Plague)
3x Battleship (Centus Overlord)

Tips:
Prioritize destroying the Energy Neutralizer Tower first and any scrambling Elite Frigates.

Pocket 3

Note:
Wave 1 is triggered with destruction of last Battleship in the Initial Group. 
Wave 1 may auto stage aggro.
Wave 2 is triggered with destruction of last Battleship in the Wave 1 - A Group.

Initial Group: (43-46km)
2x Elite Frigate (Divine Imperial Sixtus) Web/Scram
3x Cruiser (Imperial Templar Tamir/Donus)
3x Battleship (Imperial Martyr/Dominator) Neut (10km range) Trigger (Wave 1)

Wave 1 (2 Groups):
A Group (35-39km)
2x Battlecruiser (Imperial Champion/Templar Justicar)
4x Battleship (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B Group (98-102km)
3x Elite Frigate (Divine Imperial Valok/Paladin)
3x Elite Cruiser (Divine Imperial Tamir) Tracking Disruptor/Neut
3x Battleship (Imperial Martyr/Ultara/Templar Torah) Neut (10km range)

Wave 2: (30-37km)
3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Tips:
Prioritize targets and eliminate EWAR threats asap. 
Work each Trigger and it's resulting Wave first before engaging another. 
Last ship destroyed in Wave 2 flags the mission objective as completed.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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