Kidnappers Strike - Level 3, Blood Raiders, Part 9 to 10 of 10 posted by titoironman, May 9, 2016, 10:23


Part 9 - Retrieve the Prisoners


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace, gated
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Minimum recommended ship class: Battlecruiser
Extras: NOS by Corpior Converter and/or Corpum Priest


Single room

Group 1, 5-10km - instant aggro
2x Cruiser (Corpum Sage/Corpum Priest) NOS

Group 2, 30-40km
5x Frigates (Corpii Reavers/Engravers)
1x Battlecruiser (Corpior Fanatic)

Group 3, 30-40km
5x Destroyers (Corpior Visionary/Converter)
2x Battlecruisers (Corpior Seer/Bishop)

Group 4, 60-70km
3x Cruiser (Corpum Arch Sage/Arch Priest) - one of these drops the prisoners & killing completes the mission.

Blitz:
once you've dealt with the initial 2 Cruisers you could just go for the Arch Sage group.


Part 10 - The Final Battle

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace, gated
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Minimum recommended ship class: Battlecruiser
Extras: NOS (Corpum Priest/Corpum Sage/Corpus Harbinger/Corpus Archbishop), Weapon Disruptors (Corpii Seeker/Corpii Collector)


Pocket 1

Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also switch target to aggro drones if drones attack the sentries. The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.

Group 1 (middle-left), 10-15km - instant aggro
2x Blood Heavy Missile Battery
2x Frigates (Corpii Engraver)

Group 1 (left), 100-115km
1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Group 2 (middle-left), 100-115km
1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Group 3 (middle-right), 110-140km
1x Tower Sentry Bloodraider II
1x Battlecruiser (Corpior Seer)

Group 4 (right), 100-115km
1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Pocket 2

Note: the large numbers of structures present can cause this stage to lag.

Group 1 (middle-left), 10-15km - Initial aggro at warp in.
5x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver)
2x Battlecruisers (Corpior Seer)

Group 2 (middle-right), 20-30km
3x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
2x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Group 3 (left), 100-110km
4x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
2x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Group 4 (right), 20-30km
3x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
3x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)


Pocket 3

Group 1 (middle), 60-70km
2x Destroyers (Corpior Visionary/Converter)
2x Battlecruisers (Corpior Seer/Shade)

Group 2 (right), 100-110km
5x Destroyers (Corpior Converter/Templar/Shade/Fanatic)
5x Battleships (Corpus Apostle/Archbishop)

Group 3 (left), 80-100km
5x Destroyers (Corpior Converter/Templar)
5x Battlecruisers (Corpior Shade/Fanatic)
5x Battleships (Corpus Harbinger°/Cardinal/Patriarch/Archbishop) NOS

Blitz:
Destroy the Dark Blood Chapel.

Dark Blood Chapel drops 2/3 hardwire implants.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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