Case of Kidnapping, A Level 1 posted by titoironman, May 9, 2016, 10:00

Faction: EoM/Mercenaries
Mission type: Encounter
Space type: Hybrid/Deadspace
Web/Scramble: None
Damage dealt: Kin/Therm for pocket 1-3 and 5 (EoM). All kinds for pocket 4 (Mercenaries)
Recommended damage dealing: Kin/Therm for pocket 1-3 and 5 (EoM), Therm/Exp for pocket 4 (Mercenaries)
Minimum recommended ship class: Frigate
Extras: The EoM Imps will release smartbomb upon taking any form of damage.


Pocket 1:

Aggro on warp-in.

3x EoM Imps.


Pocket 2:

Spawn 1
3x EoM Fiend

Spawn 2
2x EoM Fiend

Spawn 3
4x EoM Imp

Spawn 4
2x EoM Imp
1x EoM Fiend

Spawn 5
4x EoM Fiends.

Tip:
EoM imps use Smart Bombs:


Pocket 3:

Aggro on warp in.

Spawn 1
3x EoM Fiend

Spawn 2
2x EoM Imp
1x EoM Fiend

Spawn 3
1x EoM Incubus.

Tip:
Number of Imps and Friends may vary.


Pocket 4:

Faction: Mercenaries
Mission type: Encounter
Space type: Hybrid/Deadspace
Web/Scramble: None
Damage dealt: Exp/Kin/Therm/EM
Recommended damage dealing: Therm/Exp
Minimum recommended ship class: Frigate


Aggro at warp-in.

Spawn 1
6x Mercenary Rookies

Spawn 2
3x Mercenary Fighters

Spawn 3
1x Mercenary Elite Fighter


Pocket 5:

1x EoM Succubus

The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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