Incursion Basics posted by titoironman, June 16, 2016, 20:45


1. KNOW YOUR INCURSION SANSHA NPCS

Sansha incursion NPCs deal ALL damage types
Laser damage (EM-Thermal).
Missile damage (Kinetic-Explosive).

For the full table of details, refer to Chruker's website

Vanguard sites
Niarja Myelen (jamming & light cap drain).
Mara Paleo (shield logistic).
Deltole Tegmentum (moderate cap drain).

Assault sites
Vanguard site +
Arnon Epithalamus (jamming).
Outuni Mesen (heavy cap drain).
Vylade Dien (command ship booster).

HQ sites
Assault site +
Intaki Colliculus (heavy shield logistic).

Kundalini Manifest
HQ site +
Lirsautton Parichaya (HEAVY stealth bomber)


2. TANKING YOUR SHIP FOR INCURSIONS

Rule #1
Fit passive buffer tank.
DO NOT fit local active tank or any mission running builds.

Rule #2
Armor/shield resist need to be at MINIMUM 70% for ALL resistance types.
Yes, make sure you plug those massive resistance holes in your ship.

Rule #3
DO NOT fit more than 3 hardeners. Passives are preferrable, especially for armor tanks.
Mr. Deltole Tegmentum will teach you a hard lesson. Miss Outuni Mesen will screw you good.

Rule #4
Cruiser hulls with low signature radius do better with higher EM-Thermal resist profile.
Battlecruiser and battleship hulls with high signature radius (above 250m) do better with higher Kinetic-Explosive resist profile.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Prev Next Next Next
Report abuse

Comments

Under Development...