Stray Amarr Carrier posted by titoironman, April 25, 2016, 20:45

Faction: Amarr
Mission type: Encounter
Space type: Normal Space, not gated
Web/Scramble: Yes, All Frigates
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Energy Neutralizer Sentries, NOS, Tracking Disruptor

Direct warp into normal space. No Gates.

Warp-In

Ships at 20-75k unless you choose to warp to within a different distance

8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, Web/Scramble, *30% Tracking Disruptor
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, *NOS
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, *NOS (^^Trigger)
1 x Carrier (Imperial Redeemer) NOS
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
12 x Amarr Cruise Missile Batteries

Spawn 1
5 x Battleships (Imperial Templar Dominator) orbits at 17k

Carrier Spawns

When you've destroyed 40% of the Carrier’s shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs

When you've destroyed 95% of the Carrier's shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs

When you've destroyed 40% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 4

When you've destroyed 95% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 5

When you've destroyed 50% of the Carrier's hull, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 6

Tips:
Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon.
Try selecting warp, canceling your warp, then warping to your desired distance.
Warping to within 100km leaves plenty of distance that spreads out the aggro.
Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km.
Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage.
Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
The Fighters are only be able to hit Large and Medium drones.
Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Next Next Next
Report abuse

Comments

Under Development...