Reclamation - Amarr posted by titoironman, April 25, 2016, 20:33

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, All Frigates 
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disruptor

Direct warp into Deadspace. No Gate

Warp-In

Initial Group

Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in

10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble
10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
7 x Battleships (Imperial Templar Martyr) orbits at 49km
1 x Tower Sentry Amarr III
3 x Amarr Energy Neutralizer Sentry III Trigger

Timed Spawns
Spawns that appear over time, one at a time, in this order

3 x Tower Sentry Amarr IIIs
4-6 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disruptor

Neutralizer Spawns
Just shooting each Neutralizer will spawn a total of

4-6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, NOS

Tips:
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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