Hidden Enemy Base - Amarr Empire posted by titoironman, April 24, 2016, 20:40

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, all Frigates 25-35% chance each
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Energy Neutralizer Sentry IIIs, Tracking Disruptors, Nos


Note:
Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear


Pocket 1, Entry Point, Empty pocket with 3 gates that lead to the combat pockets:

Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4


Pocket 2, via Top Gate (Heavy Web, Scramble, Tracking Disruptor & Nos.)

9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, Web/Scramble/*30% Tracking Disruptor
5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disruptor
8 x Amarr Stasis Tower

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket


Pocket 3, via Bottom Gate

9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, 25-35% Web/Scramble
2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k
5 x Amarr Energy Neutralizer Sentry IIs
4 x Amarr Energy Neutralizer Sentry Is

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket


Pocket 4, via Middle Gate

6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
6 x Battleships (Imperial Templar Martyr) orbits at 49k
1 x Amarr Energy Neutralizer Sentry III

A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays


Pocket 5, (Takes 30 seconds for all 10 cruisers to spawn)

10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k
5 x Amarr Heavy Missile Batteries

A gate will take you to the final pocket 6


Pocket 6 - Enemy Base, (It takes 60 seconds for all ships to spawn upon entry)

2 x Frigates (Divine Imperial Napat*) orbits at 10k, Web/Scramble/*30% Tracking Disruptor (Trigger)
……Replacement Spawn… two more (Divine Imperial Napats*) as original Napats are destroyed.
2 x Frigates (Divine Imperial Imran) orbits at 4k, 25-35% Web/Scramble
2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disruptor
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k
4 x Amarr Heavy Missile Batteries
4 x Tower Sentry Amarr IIIs
2 x Amarr Energy Neutralizer Sentry IIs
2 x Amarr Energy Neutralizer Sentry IIIs

Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.

Tips:
Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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