Hard Way, The - Part 2 of 5 posted by titoironman, April 24, 2016, 20:40

Part 2 of 5, (Part 1 called: "Location, Location")

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, All Frigates
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters, but recommend more DPS
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disruptor


Note:
Mission requires the player to be able to use a Codebreaker module for hacking

Acceleration Gate into Deadspace

Single Pocket

Initial Group, 25-80km away

3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disruptor
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs


Spawn 1
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km

Spawn 2
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disruptor, -Trigger 3-

Spawn 3
6 x Battleships (Imperial Templar Martyr) orbits at 49km

Variation Spawn
On occasion, additional ships spawn after smaller ships destroyed
3 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)

Amarr Relay Station Spawns:

When the station is reduced to 70% Shields, there spawns
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km

When the station is reduced to 50% Armor, there spawns
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS

When the station is reduced to 90% Structure, there spawns
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS

When the station is reduced to 10% Structure, there spawns
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disruptor

Note:
Hack the Communications Hub with a Codebreaker I module to retrieve the objective.

Tips:
Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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