Fortress, The - Amarr Empire posted by titoironman, April 24, 2016, 20:29

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, All Frigates
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Amarr Energy Neutralizer Sentry IIIs


Direct warp into Normal Space. No Gate

Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in

8 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble
6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
6 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17-49km
4 x Tower Sentry Amarr III
4 x Amarr Cruise Missile Batteries
8 x Amarr Energy Neutralizer Sentry IIIs

Capital Ship Maintenance Array Spawns:

When the Maintenance Array is reduced to 40% Shields there spawns
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km

When the Maintenance Array is reduced to 50% Armor, there spawns
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
8 x Battleships (Imperial Templar Martyr) orbits at 49km
4 x Tower Sentry Amarr III

When the Maintenance Array is reduced to 50% Hull there spawns
10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km

Tips:
Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%)
Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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