Fate of Angels posted by titoironman, April 24, 2016, 20:29

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, Arch Gistii
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Energy Neutralizer Sentry, Target Painter


Direct Warp into Deadspace. No Gate

Ships at 50-100km, instant aggro

15 x Cruisers (Arch Gistum Centurion/Liquidator/Marauder/Crusher*/Smasher*) orbits of 4-25km, *Target Painters
11 x Battlecruisers (Gistatis Legatus/Tribunus) orbits at 23-28km
4 x Battleships (Gist Cherubim/Seraphim) orbits at 36-39km
4 x Tower Sentry Angel III
5 x Angel Cruise Missile Batteries
1 x Angel Stasis Tower
1 x Angel Energy Neutralizer Sentry III Trigger

Back Group Spawns

When the first ship in the Back Left, and the first ship in the Back Right group is attacked, they each spawn:

4-6 x Frigates (Gistii Ambusher/Arch Gistii Outlaw/Thug) Web/Scramble

Angel Battlestation Spawns:

When the Angel Battlestation (350,000 hp) is reduced to 95% Shields, there spawns:
6 x Frigates (Arch Gistii Impaler) orbits at 12km, Web/Scramble

When reduced to 10% Armor, there spawns:
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km

When reduced to 25% Structure, there spawns:
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km

Mission is flagged complete when Angel Battlestation is destroyed

Optional Spawns:
Not required for mission completion

Attacking the (3) Repair Outposts, each spawn:
2 x Faction Battleships (Gist Domination Saint/Nephilim) orbits at 31-34km

Attacking Energy Neutralizer Sentry spawns:
3 x Frigates (Arch Gistii Ambusher) orbits at 12km, Web/Scramble
3 x Cruisers (Gistum Centurion) orbits at 17km

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, Arch Gistii 
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Energy Neutralizer Sentry, Target Painter


Direct Warp into Deadspace. No Gate

Ships at 50-100km, instant aggro

15 x Cruisers (Arch Gistum Centurion/Liquidator/Marauder/Crusher*/Smasher*) orbits of 4-25km, *Target Painters
11 x Battlecruisers (Gistatis Legatus/Tribunus) orbits at 23-28km
4 x Battleships (Gist Cherubim/Seraphim) orbits at 36-39km
4 x Tower Sentry Angel III
5 x Angel Cruise Missile Batteries
1 x Angel Stasis Tower
1 x Angel Energy Neutralizer Sentry III Trigger

Back Group Spawns

When the first ship in the Back Left, and the first ship in the Back Right group is attacked, they each spawn:

4-6 x Frigates (Gistii Ambusher/Arch Gistii Outlaw/Thug) Web/Scramble

Angel Battlestation Spawns:

When the Angel Battlestation (350,000 hp) is reduced to 95% Shields, there spawns:
6 x Frigates (Arch Gistii Impaler) orbits at 12km, Web/Scramble

When reduced to 10% Armor, there spawns:
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km

When reduced to 25% Structure, there spawns:
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km

Mission is flagged complete when Angel Battlestation is destroyed

Optional Spawns:
Not required for mission completion

Attacking the (3) Repair Outposts, each spawn:
2 x Faction Battleships (Gist Domination Saint/Nephilim) orbits at 31-34km

Attacking Energy Neutralizer Sentry spawns:
3 x Frigates (Arch Gistii Ambusher) orbits at 12km, Faction: Angel Cartel

Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, Arch Gistii 
Damage dealt: Exp/Kin
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Energy Neutralizer Sentry, Target Painter


Direct Warp into Deadspace. No Gate

Ships at 50-100km, instant aggro

15 x Cruisers (Arch Gistum Centurion/Liquidator/Marauder/Crusher*/Smasher*) orbits of 4-25km, *Target Painters
11 x Battlecruisers (Gistatis Legatus/Tribunus) orbits at 23-28km
4 x Battleships (Gist Cherubim/Seraphim) orbits at 36-39km
4 x Tower Sentry Angel III
5 x Angel Cruise Missile Batteries
1 x Angel Stasis Tower
1 x Angel Energy Neutralizer Sentry III Trigger

Back Group Spawns

When the first ship in the Back Left, and the first ship in the Back Right group is attacked, they each spawn:

4-6 x Frigates (Gistii Ambusher/Arch Gistii Outlaw/Thug) Web/Scramble

Angel Battlestation Spawns:

When the Angel Battlestation (350,000 hp) is reduced to 95% Shields, there spawns:
6 x Frigates (Arch Gistii Impaler) orbits at 12km, Web/Scramble

When reduced to 10% Armor, there spawns:
4 x Cruisers (Arch Gistum Liquidator) orbits at 22km
4 x Battlecruisers (Gistatis Legatus) orbits at 23km

When reduced to 25% Structure, there spawns:
3 x Cruisers (Arch Gistum Defeater) 4km
3 x Battleships (Gist Seraphim) orbits at 36km

Mission is flagged complete when Angel Battlestation is destroyed

Optional Spawns:
Not required for mission completion

Attacking the (3) Repair Outposts, each spawn:
2 x Faction Battleships (Gist Domination Saint/Nephilim) orbits at 31-34km

Attacking Energy Neutralizer Sentry spawns:
3 x Frigates (Arch Gistii Ambusher) orbits at 12km, Web/Scramble
3 x Cruisers (Gistum Centurion) orbits at 17km

Tips:
Use a Passive Tank, or plan a capacitor that receives an extra 40 units/sec
Maximum damage dealt of initial groups if all get into range is 2,602 hp/s (Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%)
Please note, If using logistic ships the spawns will attack the logistic ships before anything else.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
3 x Cruisers (Gistum Centurion) orbits at 17km

Tips:
Use a Passive Tank, or plan a capacitor that receives an extra 40 units/sec
Maximum damage dealt of initial groups if all get into range is 2,602 hp/s (Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%)
Please note, If using logistic ships the spawns will attack the logistic ships before anything else.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.:
Use a Passive Tank, or plan a capacitor that receives an extra 40 units/sec
Maximum damage dealt of initial groups if all get into range is 2,602 hp/s (Exp: 40%, Kin: 29%, Therm: 24%, EM: 6%)
Please note, If using logistic ships the spawns will attack the logistic ships before anything else.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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