Big Sting, The - Amarr Empire, Part 2 of 3 posted by titoironman, April 24, 2016, 18:29

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, not gated
Web/Scramble: Yes, All Frigates
Damage dealt: EM/Therm
Recommended damage dealing: Exp/Kin
Minimum recommended ship class: 2 Battleships, 1 with passive tank and 1 with Shield Transporters
Extras: Energy Neutralizer Sentry IIIs, NOS, Tracking Disruptor


Direct warp into Deadspace. No initial gate.

Warp-In

Pocket Summary: Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2440hp/s (EM: 53%, Therm: 47%)
Groups spawn at 2 minute intervals. Instant Aggro.


Group 1:
Present at Warp-in at 50k:

5 x Frigates (Divine Imperial Imran) orbits at 4k, Scramble/Web 

Group 2:
Spawns 2 minutes later at 25k:

7 x Frigates (Divine Imperial Valok/Forian/Imran) orbits at 4-16km, Scramble/Web
7 x Cruisers (Divine Imperial Avenger/Equalizer/Justicar) orbits at 14-32km 

Group 3:
Spawns 2 minutes later at 40k:

3 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16 km 
7 x Battleships (Imperial Templar Martyr/Ultara/Dominator) orbits at 17-49km

Group 4:
Spawns 2 minutes later at 55k:

3 x Frigates (Divine Imperial Sixtus) orbits at 4km, Scramble/Web 
3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
5 x Battleships (Imperial Templar Martyr) orbits at 49km


Pocket 2 – Right Hand Gate

Pocket Summary: Average 2 minute spawns totaling 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2635hp/s (EM: 54%, Therm: 46%)

Group 1:
Spawns at 2 minutes after warp-in at 15km. Instant Aggro.

2 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Scramble/Web
2 x Cruisers (Divine Imperial Champion) orbits at 32k
5 x Battleships (Imperial Templar Dominator/Ultara/Imperial Dominator) orbits at 17-49km

Group 2:
Spawns 1 minute later at 15km:

3 x Battlecruisers (Imperial Champion) orbits at 22km
5 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km

Group 3:
Spawns 3 minutes later at 30km:

4 x Frigates (Divine Imperial Felix/Nabih) orbits at 4km, Scramble/Web
6 x Cruisers (Divine Imperial Justicar/Ambrose*/Basil*) orbits at 7-19km, *NOS
3 x Battlecruisers (Imperial Templar Justicar) orbits at 10km

Group 4:
Spawns 1.5 minutes later at 35km:

5 x Battleships (Imperial Templar Martyr) orbits at 49km

Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), Objective


Pocket 3 - Left Hand Gate

Pocket Summary: Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 1948hp/s (EM: 55%, Therm: 45%)

Group 1:
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.

5 x Frigates (Divine Imperial Felix/Sixtus) orbits at 4km, Scramble/Web
7 x Cruisers (Divine Imperial Champion/Justicar/Ambrose/Basil) orbits at 32k

Group 2:
Spawns 1 minute later at 20km:

3 x Frigates (Divine Imperial Napat*) orbits at 4km, Scramble/Web, *30% Tracking Disrutpor
2 x Cruisers (Divine Imperial Ambrose) orbits at 7km, NOS
5 x Battleships (Imperial Dominator/Martyr) orbits at 17-44km

Group 3:
Spawns 3 minutes later at 15km:

6 x Battleships (Imperial Templar Martyr) orbits at 49km

Group 4:
Spawns 1 minute later at 35km:

6 x Frigates (Divine Imperial Imran/Paladin) orbits at 4-16km, Scramble/Web
2 x Cruisers (Divine Imperial Justicar) orbits at 14km
2 x Battleships (Imperial Templar Martyr) orbits at 49km

Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), Objective


Tips:
No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS)
Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%)
Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%)
Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%)
Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes)


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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