Worlds Collide - Serpentis / Gurista Pirates, Pocket 1 posted by titoironman, April 24, 2016, 13:01

Faction: Serpentis / Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Frigates
Damage dealt: Kin/Therm - for Guristas / Therm/Kin - for Serpentis
Recommended damage dealing: Kin/Therm - Guristas / Kin/Therm - Serpentis
Minimum recommended ship class: Battleship


Warp in "Warzone stage"

Notes:
You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation. The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else. The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one. Do not use heavy drones! Rats will switch aggro to drones.

The overseer:
The overseer is a special ship that will spawn in the first room of each path.
The overseer has a value of between 487,500 and 4,875,000 ISK.
The higher value one drops faction loot.
The overseer spawn point is with the group that does not aggro at the beginning of the stage.
The low value overseer is just like an extra battleship.
The high value overseer has a MWD (was moving at about 600 m/s or faster), but has crazy low resists.
It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a dominix model.
The highest bounty might drop a Serpentis Blueprint.
The overseer doesn't aggro until you shoot it.
Doesn't always spawn! (Edit 4-11-2014)

Serpentis Gate
4x Frigate (Guardian Veteran) Web/Scram
4x Battlecruiser (Corelatis Captain Sentry)
4x Battleship (Core Rear Admiral)

Guristas Gate
2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/Pith Extinguisher)

Ships will leash back after 30-40km.

Blitz:
Kill the 4 battleships to unlock the gate.


Pocket 2 (Serpentis)

Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs, which happens sometimes on warp-in. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.

Group 1: 7km
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)

Group 2: 25km
1x Cruiser (Angel Spy)

Group 3: 25-30km
2x Frigate (Guardian Veteran) Web/Scram
4x Battleship (Core Commadore/Core Baron)

Group 4: 25-30km
Bottom Group
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.

Group 5: 25km
1x Battleship (Overseer, see above) Jamming


Pocket 2 (Guristas)

Group 1: gate
3x Frigate (Pithi Invader) Web/Scram
4x Cruiser (Pithum Eraser)

Group 2: Broken Orange Crystal Asteroid
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
2x Cruiser (Pithum Eraser)

Group 3: Open Space
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Frigate (Pithi Invader) Web/Scram

Group 5: 25km
1x Battleship (Overseer, see above) Jamming

Aggro from one. For me when i did shoot the aggroing group (group 3), group 2 did aggro as well. A single sansha's demon is also spotted.

The ships will aggro other gang members when they arrive.


Pocket 3 (Serpentis)

Notes:
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.

Group 1: 5km
Aggro at warp in
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)

Group 2: 5-10km
Distance aggro under 5km
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) Sensor Damp

Group 3: 5-10km
Distance aggro under 5km
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Damp

Group 4: 5-10km
Distance aggro under 5km
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)

"Gate to the warzone" leads back to the Warzone stage.

Blitz:
The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave. None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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