Worlds Collide - Gurista Pirates / Serpentis posted by titoironman, April 24, 2016, 13:01

Faction: Gurista Pirates / Serpentis (Gurista Pirates present in the last pocket)
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Guardian Veteran, Guristas Spies, Dire Pithi Frigates and Angel Vipers
Damage dealt: Kin/Therm
Recommended damage dealing: Kin/Therm
Minimum recommended ship class: Battleship


Pocket 1

Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).

Warp in "Warzone stage"

Serpentis group
4x Battleships (Core High Admiral/Admiral)
4x Battlecruisers (Corelatis High Capitan/Captain Sentry)
4x Interceptors (Guardian Veterans) (Web/Scramble)

Guristas group
3x Battleships (Pith Extinguisher/Dismantler)
4x Battlecruisers (Pithatis Revolter/Death Dealer)

Note:
Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.

Tips:
If you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate. Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.


Pocket 2 Serpentis Base

Notes:
For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro. For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first.

Aggro at warp-in.

First group, aggro
3x Battleships (Core Admiral/High Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/scramble)
2x Interceptors (Angel Spy) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)

Second group, under you
3x Battleships (Core Lord Admiral/Grand Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)

Third group, behind station:
3x Battleships (Core Admiral/High Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)

Fourth, behind station, under group 3
1x Battleship (Serpentis Overseer) (Random Always spawn Random. Might drop faction loot. See the Serpentis/Gurista version for more info)

Notes:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Your drones will also draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies, but enemies will deaggro upon recalling your drones to the drone bay.


Pocket 2 (Guristas Base)

Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.

Aggro at warp-in.

First group, aggro
3x Battleships (Pith Obliterator/Dismantler)
3x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
2x Interceptors (Guristas Spies) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)

Second group
3x Battleships (Pith Dismantler/Extinguisher)
2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
3x Interceptors (Dire Pithi Infiltrators) (Web/Scramble)

Third group:
4x Heavy Assault Cruisers (Dire Pithum Eraser/Abolisher)
4x Interceptors (Dire Pithi Infiltrator) (Web/Scramble)

Fourth:
1x Interceptor (Guristas Kyoukan) (Web/scramble)

Fifth:
1x Battleship (Guristas Overseer) [Jamming] (BS, Always spawn spawns very occasionally, can drop faction loot)

Note:
The BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. Be advised when solo salvaging. The ship is the Overseer. It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.


Pocket 3 (The Research Outpost)

First group (aggroing):
3x Battleships (Pith Extinguisher/Dismantler)
3x Battlecruisers (Pithatis Death Dealer/Revolter)

Killing this group will unlock the Heron cargohold

Second group:
3x Battleships (Pith Extinguisher/Eliminator [Jamming])

Third group:
2x Battleships (Pith Obliterator/Dismantler)
3x Cruisers (Pithum Murderer/Killer [Jamming])

Gate in this room is locked, its not possible to warp to first room again until you clear all enemies.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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