Worlds Collide - Angel / Sansha, Pocket 2 (Sansha) posted by titoironman, April 24, 2016, 12:59

Faction: Angel Cartel / Sansha's Nation
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, All Elite Frigate types. Spy frigates only webs
Damage dealt: All damage types, see notes - Mainly Exp/Kin (Angel) / EM/Therm (Sansha)
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)
Minimum recommended ship class: Battleship
Extras: Target Painters (Angel Arch Gistum Crusher)


Notes:
Heavy drone aggro in Angel & Sansha Pocket 2. Setting drones to passive in order to avoid accidental aggro is recommended. This is not a drone friendly mission. This is a time consuming mission if you do both the Angel & Sansha sides.


Pocket 2 (Sansha Base)

On warp-in, Group 1 will auto aggro. The Sansha Spy frigates do not scramble but they do web. 

Notes:
DO NOT deploy your drones to attack Group 1. Any attack on the Sansha Spy frigates by fleet members will aggro the entire pocket. It is safe however, for them to kill the battleships in Group 1. The FIRST ship that had warped into the pocket may kill the Sansha Spy frigates without repercussions, as long as you stick to turret weapons/missiles.

NO aggro from the other groups until you attack them. Each group can be aggroed independently. 

Group 1 (Auto-aggro):
2x Frigates (Sansha's Berserker (named Sansha Spy)) Web
3x Battleships (Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord)

Group 2:
5x Destroyers (Centior Monster/Abomination)
4x Battleships (Centus Dark Lord/Beast Lord/Overlord)

Group 3:
4x Elite Frigates (Centii Loyal Scavanger/Ravener) Web/Scramble
5x Elite Cruisers (Centum Loyal Hellhound/Fiend)
3x Battleships (Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord)

Random Spawn (Auto-aggro):
1x Battleship (Sansha’s Overseer)

Tip:
Once Group 1 has been eliminated, it is fairly safe to deploy your drones for the remaining groups. Keep a close watch on your drones’ target to ensure that they do not stray and mistakenly attack a neutral group.

Recommended order for elimination : Group 1, Group 2 and finally Group 3.

An Sansha's Overseer battleship will have a random chance to spawn in this pocket. The chance to spawn seems to be based on triggering the Sansha Base warp gate in Pocket 1 and then completing the warp into this pocket.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
Prev Prev Prev Next Next Next
Report abuse

Comments

Under Development...