Worlds Collide - Angel / Sansha, Pocket 1 posted by titoironman, April 24, 2016, 12:58

Faction: Angel Cartel / Sansha's Nation
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Yes, All Elite Frigate types. Spy frigates only webs. 
Damage dealt: All damage types, see notes - Mainly Exp/Kin (Angel) / EM/Therm (Sansha)
Recommended damage dealing: Exp, Kin (Angel) / EM, Therm (Sansha); Max orbit 49km (Centus Dark Lord)
Minimum recommended ship class: Battleship
Extras: Target Painters (Angel Arch Gistum Crusher)


Notes:
Heavy drone aggro in Angel & Sansha Pocket 2. Setting drones to passive in order to avoid accidental aggro is recommended. This is not a drone friendly mission. This is a time consuming mission if you do both the Angel & Sansha sides.


Pocket 1 (War Zone)

The two gates are locked until you kill the trigger ship from each faction. The trigger ships are ALWAYS a Gist War General and Centus Savage Lord from the respective groups.

NO aggro from the initial groups until you attack them. Each group can be aggroed independently. Drones can be safely deployed to attack any group with aggroing the entire pocket.

Angel Group
4x Elite Frigates (Arch Gistii Impaler/Hunter) Web/Scramble
1x Elite Cruiser (Arch Gistum Smasher/Crusher) Target Paint (Arch Gistum Crusher)
5x Battlecruisers (Gistatis Primus/Tribuni)
3x Battleships (Gist War General/General/Commander) Gate Unlock Trigger (Gist War General)

Note:
I notice since the AI update the ships react to the type of drones you use. While using long range sentry drones the foes try to get out of the drones ranges by getting closer. While using short range sentry drones the foes try to move away.

Sansha Group
3x Elite Frigates (Centii Loyal Ravener/Scavanger) Web/Scramble
3x Battlecruisers (Centatis Specter/Wraith)
4x Battleships (Centus Savage Lord/Overlord/Beast Lord/Dark Lord) Gate Unlock Trigger (Centus Savage Lord)

Tip:
The NPC ships will not travel more than 30km from their respective spawn points. Drones/fleet members maybe targetted as the NPC ships reset their targetting when moving back to their spawn points. Move to a sniping position near the respective gate, roughly 75-80km (recommended distance) from the Angel Asteroid Outpost or Sansha Watchtower. They will travel back and forth in a merry-go-round while you snipe.

Blitz:
Pocket 1 : Unlock the Angel Base gate either using a Zbikoki's Hacker Card (or killing the Gist War General). The card will be consumed upon activation.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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