Vengeance - Sansha's Nation posted by titoironman, April 24, 2016, 12:40

Faction: Sansha's Nation
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes, Elite Frigates
Damage dealt: EM/Therm
Recommended damage dealing: EM/Therm
Minimum recommended ship class: Battleship
Extras: Tracking Disruptors (Centus Beast Lord/Plague Lord, Centum Execrator/Slaughterer)


Pocket 1

All groups in this pocket have proximity aggro bubbles between 10-15km.

You may get aggroed by Group 1 at warp-in as its proximity aggro triggers. DO NOT deploy drones to attack Group 1 as it will be targetted by Group 5. Group 3 & 4 forms an aggro pair. Both will aggro if either one is attacked. Drones can be safely deployed as long as both groups have been aggroed. Group 2 & 5 can be independently attacked in any order without drawing pocket aggro. You may deploy drones as per normal.


Group 1: Asteroid Mining Outpost (15-30km)
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
2x Battleships (Centus Mutant Lord/Savage Lord)

Group 2: Veldspar Asteroid (18-20km)
5x Battlecruisers (Centatis Phantasm/Specter)
1x Battleship (Centus Overlord/Savage Lord/Beast Lord) Tracking Disruptor

Group 3: Asteroid Construct (18-30km)
7x Cruisers (Centum Execrator/Slaughterer) Tracking Disruptor
1x Battleship (Centus Mutant Lord)

Group 4: Asteroid Colony (16-25km)
5x Destroyers (Centior Cannibal/Devourer)
6x Battlecruisers (Centatis Phantasm/Specter)

Group 5: Asteroid Factory (18-22km)
3x Battleships (Centus Savage Lord)

Tip:
The warp gate is locked until all ships have been eliminated. Recommended order of elimination : Group 1 & 5, Group 2 and Group 3 & 4.


Pocket 2

Auto aggro from Group 1 at warp-in. All other groups remain neutral. Each group can be taken out independently and drones can be deployed as per normal.

Group 1 (Auto-Aggro): Beacon (2-4km)
1x Destroyer (Centior Monster/Horror)
2x Cruisers (Centum Mutilator/Torturer)
1x Battleship (Centus Savage Lord/Plague Lord) Tracking Disruptor (Plague Lord)

Group 2: Ruined Monument (25-30km)
3x Battleships (Centus Beast Lord/Plague Lord/Savage Lord) Tracking Disruptor (Plague Lord)

Group 3: Sansha Outpost (30-35km)
7x Cruisers (Centum Hellhound/Fiend)

Group 4: Veldspar Asteroid (26-28km)
3x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Mutant Lord/Savage Lord)

Tip:
The warp gate is locked until all ships have been eliminated.


Pocket 3

No aggro at warp-in.

Sentry towers proximity aggro will be triggered if your ship moves to within 50km. (This includes your drones, too!)

Single Group: (55-70km)
5x Tower Sentry Sansha III
3x Elite Frigates (Sansha's Berserker/Demon) Web/Scramble
1x Battleship (Centus Overlord/Dark Lord)
1x Battleship Draben Kuvakei Wrath Cruise Missile

Fit hard tank. As of Crucible, no new spawns. Tower sentries don't even aggro until you're within 50km.

Tip:
It is recommended that your ship carry at least 2-3 weapon upgrade modules (e.g. Ballistic Control System, Heat Sink, etc.) when attacking Draben Kuvakei.
Mission is flagged completed once you have eliminated ALL ships(tower sentries are not required) in Pocket 3.

Blitz:
There is no quick way. Pocket 1 & 2 warp gates are locked until all ships have been eliminated. The last pocket must be cleared of ships to complete the mission.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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