Smuggler Interception - Blood Raiders posted by titoironman, April 19, 2016, 20:58

Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace, gated
Web/Scramble: Yes,  Elite Frigates (Elder)
Damage dealt: Em/Therm
Reccomended damage dealing: EM/Therm
Minimum recommended ship class: Battleship
Extras: NOS, Tracking Disruptor

Note:
Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.

Pocket 1

Gate is locked until all enemies destroyed

NO aggro on warp in.

Group 1: Minmatar Military Station Ruins (50-75km)
2x Frigates (Corpii Diviner/Raider/Herald)
2x Cruisers (Corpum Arch Sage/Arch Priest) NOS (Sage)
2x Battleships (Corpus Prophet/Archon)

Group 2: Ripped Superstructure (80-85km)
3x Cruisers (Corpum Arch Priest/Arch Sage) NOS (Sage)
2x Battlecruisers (Corpior Bishop)

Group 3: Acceleration Gate (90-95km)
3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor
3x Battleships (Corpus Prophet/Archon/Oracle)

Group 4: Dysfunctional Solar Harvester (90-105km)
3x Cruisers (Corpum Sage/Shadow Sage)

Tip:
Attacking Group 1 OR 3: Aggroes whole pocket.
Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.

Note:
Attacking Group 4 may only aggro Group 1. I'm not sure it always works. You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 agro. If you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Pocket 2

NO aggro on warp in.

Group 1: Ripped Superstructure (55-70km)
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble

Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor
2x Battleships (Corpus Prophet/Archon)

Group 3: Ruined Stargate (60-75km)
2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)

Group 4: Ripped Superstructure (90-95km)
4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)

Tip:
NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships. Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
The mission is flagged completed once you’ve killed off ALL Blood Raider Personnel Transport and group 3 of pocket 2.


Mission data kindly provided by eve-survival.org with full complience of the coryright rules stated. Please refer to the source for more information.
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